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RIVENFX
RFX05 / Effects

Destruction Unit 2

A little friction. A whole new character.

Move from subtle saturation to fractured textures with morphing distortion, multiband control and dynamic movement.

Launch offer35% off
Launch price: £25£39after launch
Save £14 at launch

Try the demo in your DAW. Downloads & compatibility.
Own v1? Your upgrade is free.

Destruction Unit 2 light interface
RFX05 / PLUGIN INTERFACE
Destruction Unit 2 interface in detail
VST3 / WINDOWS & MACMORPHING DISTORTIONTHREE-BAND & MID/SIDEENVELOPE-DRIVEN DYNAMICS
A DIFFERENT PERSPECTIVE

Find the beautiful breaking point.

Add weight, grit and movement without losing sight of the source. Destruction Unit combines a responsive distortion engine with the control to make its extremes useful.

01

Shape the intensity

Morph the gain stages, blend the wet signal and use oversampling when you want a smoother result.

02

Distort with intention

Use three-band and mid/side processing to focus the effect. Keep the low end grounded while the upper frequencies break apart.

03

Let the source push back

Envelope-driven movement, bias, sag and texture bring changes that follow the performance.

RFX05 / HEAR IT

Before and after.

One take. Flip between the untouched recording and the processed version while it plays. Loudness is matched; nothing else changes.

SOURCE / FINGERED ELECTRIC BASSREADY
00:00.0 / 00:11.5
INSERT / RFX05 DESTRUCTION UNIT 2 / SUB SAFE GRIT
  • MULTIBAND 120 Hz · 1.5 kHz
  • LOW CLEAN · MID 120% · HIGH 140%
  • DISTORTION 50%
  • ANALOG · BIAS 30%
  • MIX 90%

Both versions matched to −16 LUFS with static gain, no limiting. Keys: space play · A dry · B wet · arrows seek.

THE IDEA

Two macros: Distortion morphs the shape, Destruction takes the signal apart in stages.

CLEANDRIVEFUZZCRUSHDESTRUCTION → DRIVE · BIT DEPTH · SAMPLE RATE · CLIPDISTORTION · OVERDRIVE → DISTORTION → FUZZ
TRY IT ON

Where it earns its place.

  1. 01

    Give a drum bus a rougher edge.

  2. 02

    Bring a quiet synth forward.

  3. 03

    Design textures that move with the performance.

UP CLOSE

The instrument, in detail.

HOW IT WORKS

From insert to result.

  1. STEP 01

    Start at Init

    At Init the audio passes unchanged apart from five samples of reported latency, so you always know where the sound was before you broke it.

  2. STEP 02

    Turn up the two macros

    Distortion morphs from overdrive through distortion to fuzz. Destruction adds drive, then bit-depth reduction, sample-rate reduction and clipping as it rises.

  3. STEP 03

    Aim it

    Band-limit the input before the drive. Engage the three-band split and dial each band. Process the whole image, only the centre, or only the sides.

  4. STEP 04

    Make it move

    Dynamics concentrates destruction on loud or quiet passages. Analog adds sag. Texture adds hiss, crackle or hum that follows the input. Finish with Tone, the compressor and Mix.

IN DETAIL

What is under the hood.

01

Two macros, one gesture

Distortion is a continuous morph rather than a mode switch. Destruction is staged so a small move adds drive and a big move takes the signal apart.

02

Bias and Analog

Bias adds asymmetry and even harmonics to the distortion. Analog adds supply sag and slow bias drift, so louder signals compress more, the way hardware does.

03

Dynamics that follow the performance

Positive Dynamics concentrates destruction on louder passages, negative on quieter ones. The gate expands quiet material downward from the input envelope.

04

Three bands, or just the middle

Split the wet signal into low, mid and high with draggable crossovers, per-band amount and level, solo and mute. Or process Mid or Side while the other lane stays clean.

05

Texture before the drive

Hiss, crackle or 50 Hz hum enters before the drive stages and follows the input envelope, so the noise is part of the sound rather than laid on top.

06

Level you can trust

Auto Gain measures the drive and compensates within ±12 dB while keeping your band, gate, compressor and tone decisions. The wet compressor is stereo-linked with visible gain reduction.

SPECIFICATIONS

The facts.

FORMATSVST3
LATENCY5 samples, in both oversampling modes
OVERSAMPLINGEco 2× · HQ 4× around the nonlinear drive
BANDS3 with draggable crossovers, solo and mute
ROUTINGStereo · Mid · Side
AUTOMATION37 parameters
PRESETSFactory banks and user presets · A/B with copy
INTERFACEReal-audio visualiser · light and dark · resizable
VERSION 1Separate plugin identity; installs alongside
SINCE VERSION 1

What is new
in 2.

Own the original? The upgrade is free. Claim it from your library

  • Engine rebuilt: clean at zero, oversampled shapers, reported latency with an aligned dry path
  • Measured auto-gain instead of a guess
  • Dynamics, Bias and Analog sag
  • Three-band multiband and Mid/Side routing
  • Texture layer, gate and tilt tone
  • Metered wet compressor
  • New interface with a real-audio visualiser and 27 factory presets
RFX05 / READY WHEN YOU ARE

A little friction. A whole new character.

Try the demo with your own material first. Activation removes the interruptions and keeps the plugin yours.

Launch offer35% off
Launch price: £25£39after launch
Save £14 at launch
Download the demo
BEFORE YOU BUY

Questions people ask.

Is the aliasing a bug?

No. The digital degradation in Destruction aliases on purpose. The drive stages are oversampled at 2× or 4× so the analogue-style distortion stays clean.

How heavy is it on CPU?

HQ 4× uses more than Eco 2×. Both report the same five-sample latency, so you can switch without moving anything in your session.

What about my Destruction Unit v1 sessions?

They keep working. Version 2 has its own plugin identity and installs alongside v1. If you own v1, the upgrade is free from your library.

How does the demo behave?

The demo briefly mutes the output at intervals and shows a ten-day trial counter. Activation removes the interruptions.

BEFORE YOU DOWNLOAD

A good fit for your setup.

Windows & Mac · VST3

Windows builds are 64-bit VST3. Mac builds are universal for Apple silicon and Intel, in VST3 format. Check the compatibility and installation guide before buying.

Windows requires Microsoft WebView2. Mac uses its built-in WebKit and needs no separate web runtime. Mac downloads currently use local signing and are not Apple-notarized; see the Mac installation notes.

Try it with your own session

Demo audio is briefly muted at intervals. Activation removes the interruptions.

Downloads & setup