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RIVENFX
RFX04 / Effects

Orbital Delay 2

Give your echoes somewhere to go.

Place echoes in a spatial field. Move between tape, BBD and cloud characters, from close repeats to wide, shifting textures.

Launch offer35% off
Launch price: £25£39after launch
Save £14 at launch

Try the demo in your DAW. Downloads & compatibility.
Own v1? Your upgrade is free.

Orbital Delay 2 light interface
RFX04 / PLUGIN INTERFACE
Orbital Delay 2 interface in detail
VST3 / WINDOWS & MACSPATIAL DELAY NODESTAPE / BBD / CLOUDFREEZE & MODULATION
A DIFFERENT PERSPECTIVE

Time, with a sense of space.

Orbital turns delay into a space you can explore. Arrange individual nodes, shape their character and let movement become part of the rhythm.

01

Place every reflection

Build your delay around individual nodes, with per-node sound shaping and a visual sense of position.

02

Choose its character

Explore Tape, BBD and Cloud behaviours, then use filtering, distortion and pitch to take the repeats further.

03

Make movement musical

Work with ping-pong routing, freeze, time modulation and ducking to create space around your source.

RFX04 / HEAR IT

Before and after.

One take. Flip between the untouched recording and the processed version while it plays. Loudness is matched; nothing else changes.

SOURCE / FELT GRAND PIANOREADY
00:00.0 / 00:20.4
INSERT / RFX04 ORBITAL DELAY 2 / SHIMMER CATHEDRAL
  • CHARACTER CLOUD
  • MIX 55%
  • FEEDBACK 72%
  • 2 NODES +12 ST
  • DIFFUSION 70–80%

Both versions matched to −16 LUFS with static gain, no limiting. Keys: space play · A dry · B wet · arrows seek.

THE IDEA

Ten taps read one shared feedback loop. Each has its own place, motion, pitch and character.

TAPEBBDCLOUDLRCROSS · FEEDBACK TOWARD PING-PONGTEN TAPS · ONE SHARED LOOPORBIT · 8 / 4 / 2 / 1 / ½ BAR
TRY IT ON

Where it earns its place.

  1. 01

    Put a vocal into a moving space.

  2. 02

    Turn a short phrase into a rhythmic bed.

  3. 03

    Freeze a moment and build around it.

UP CLOSE

The instrument, in detail.

HOW IT WORKS

From insert to result.

  1. STEP 01

    Start from a program

    Fourteen factory programs, from Dotted Eighth and Tape Slap to wide, shifting textures. Each restores the engine to a known state so results repeat.

  2. STEP 02

    Set the room

    Mix for the amount, 100% on a return or lower on an insert. Feedback for the length; above 100% it sustains or grows into self-oscillation on purpose.

  3. STEP 03

    Place the taps

    Add up to ten nodes. Drag them in the scene or on the orbital pad, or let them orbit in sync with the bar. Doppler bends the delay time as they move.

  4. STEP 04

    Give the loop a character

    Digital, Tape, BBD or Cloud shapes every trip around the feedback buffer. Cross moves toward ping-pong, Width opens the wet image, Freeze holds a moment.

IN DETAIL

What is under the hood.

01

Ten taps, one loop

Every node reads the same shared feedback buffer, with its own gain, feedback send, semitone pitch, fine detune, filters, drive, stereo spread and forward or reverse playback.

02

Motion you can hear

Orbits are bar-synced over 8, 4, 2, 1 or half a bar. Doppler changes the delay time along the path. Grab a moving node and it stops where you hold it.

03

Four characters

Digital stays clean. Tape and BBD colour each pass and BBD always glides between times. Cloud diffuses the repeats into a bed.

04

Freeze that keeps its shape

Hold captures a repeating segment based on the longest active delay and recirculates it without loss. Node processing can still shape what plays back.

05

Texture per node

Diffusion amount and size, transient softening and tail shaping on each tap, so a close slap and a distant wash can live in the same loop.

06

Kept under control

Ducking and attack suppression keep the source clear. A limiter guards the wet bus. Warp or Glide decides how time changes feel, with inertia to taste.

SPECIFICATIONS

The facts.

FORMATSVST3
TAPSUp to 10, each independently positioned
DELAY TIMEFree 10 to 2500 ms · Sync with 17 divisions including dotted and triplets
CHARACTERSDigital · Tape · BBD · Cloud
ORBIT SYNC8 · 4 · 2 · 1 · ½ bar
AUTOMATION134 parameters
PROGRAMS14 factory, unlimited user
INTERFACEWebGL orbit display · follow camera · comfort view · light and dark
VERSION 1Separate plugin identity; installs alongside
SINCE VERSION 1

What is new
in 2.

Own the original? The upgrade is free. Claim it from your library

  • New stereo engine with a ping-pong matrix
  • Tape, BBD and Cloud characters
  • Glide and Warp time transitions
  • Doppler orbits
  • Freeze
  • Reverse and granular pitch on every node
  • Follow camera and tracking view
  • Program browser and per-node metering
  • Keyboard passthrough to the DAW
RFX04 / READY WHEN YOU ARE

Give your echoes somewhere to go.

Try the demo with your own material first. Activation removes the interruptions and keeps the plugin yours.

Launch offer35% off
Launch price: £25£39after launch
Save £14 at launch
Download the demo
BEFORE YOU BUY

Questions people ask.

Insert or return?

Either. On a return, set Mix to 100% and send from the tracks you want. On an insert, use Mix to blend. Ducking helps the source stay in front on an insert.

Can it self-oscillate?

Yes. Feedback above 100% will sustain or grow. The wet-bus limiter keeps it civilised but is not a brickwall, so leave headroom.

What about my Orbital Delay v1 sessions?

They keep working. Orbital Delay 2 uses a separate plugin identity and installs alongside v1. If you own v1, the upgrade is free from your library.

How does the demo behave?

The demo briefly fades and mutes the output every 30 to 45 seconds and shows a ten-day trial counter. Activation removes the interruptions.

BEFORE YOU DOWNLOAD

A good fit for your setup.

Windows & Mac · VST3

Windows builds are 64-bit VST3. Mac builds are universal for Apple silicon and Intel, in VST3 format. Check the compatibility and installation guide before buying.

Windows requires Microsoft WebView2. Mac uses its built-in WebKit and needs no separate web runtime. Mac downloads currently use local signing and are not Apple-notarized; see the Mac installation notes.

Try it with your own session

Demo audio is briefly muted at intervals. Activation removes the interruptions.

Downloads & setup